can you say front page? lol
i love this. your style is so funny. i can't get enough of your animations. i fav'd you as an artist.
never stop making these. they're great. nice music too. i can see you made it yourself 5/5
-crepth
can you say front page? lol
i love this. your style is so funny. i can't get enough of your animations. i fav'd you as an artist.
never stop making these. they're great. nice music too. i can see you made it yourself 5/5
-crepth
awesome. very smooth
the fighting sequences were very smooth. you should have a greater change of scenery though. i think thats one thing that makes fight scenes interesting to watch. that and the interaction with the scenery.
if there's one thing im not fancy about is the main character's design. he just seems really short and stocky and doesn't fit with his swift movements. idk... maybe you could consider him getting an upgrade or something. just so design and movements match better.
5/5 this should be higher on the weekly best.
-crepth
Thanks! I made him very basic/blocky so he looks like the exact opposite of perfect....kind of a battered up prototype robot.
really funny and creepy
sure to get a lot of mixed reviews. but it was a good style and kinda funny, really disturbing. i would have liked it not to loop. and i wouldn't have minded the looping if it wasn't for that retarded anti-gravity coffee cup in the end... you need to check up on your physics XD.
4/5 good job.
-crepth
wow that was really impressive.
the music and style of backgrounds really gave a cool feeling. just the angles you chose and everything were great. really made the viewer part of the animation. the design of the whole thing worked out great. but you should work on the animation of the character. he seems like a sheet of paper because of the shapes he makes when he turns. he looks skinnier at a profile view than he would judging by the front view. just little things like that that look a little bit unnatural... even though it is a dream XP.
5/5 great job and thanks for the extras it was really interesting.
-crepth
no you are right, dream excuse asside the monster could use some fine tuning on the flatness front, inside and outside dream animations :D so ill definitely work on that. as for everything else thanks so much! glad you enjoyed the extras too! great review
-Jones
six 'n a half months in vain...
this wouldn't take that long if you knew how to make a flash swift-moving and enjoyably quick. there was a lot of stuff that probably took a long time to animate and just ended up boring the viewer. you have some parts that look natural but overall there are laggy movements and shrinkage with the character. also the character designs limit what you can animate with them. the humongous feet and tiny arms just look kinda stupid. so i think timing and character design are two things you need to work on. visually this just isn't that captivating.
3/5
The problem is that when you're working with little dialogue and given all the time to animate, you tend to just go overboard. Anyway, thanks for the advice and I'll be sure to work on it.
DARN! someone got to the idea first!
i was thinking of imitating the same style in an animation i hoped to do this summer. seriously, go by my page and you can see i was starting up some character ideas! XD lol, oh well. it will be an addition to the countless other tributes.
anyways you have something good going here. i like the characters a lot. they moved decently even though there were some movements that didn't look natural. the one where he was trying to get in the barrel of the cannon was the smoothest and most natural in my opinion. so the characters and animation is good but the backgrounds! my god, they were really bad. and for putting 13 weeks of work!! i think you should have taken the time to match it up with the characters. good job on this.
5/5
-crepth
wow this is some great animation!
almost all of the animation was perfectly smooth and understandable... but i think you have the opposite of what something say Pokemon would do, which is lots of standing and no body movement, meaning you have too much body movement with not a lot of talking. you need less unnecessary body movements, it'll just look more natural.
but seriously this is some of the best animation, particularly dubbing animation, that i've seen on NG. Awesome job. can't wait till the next one.
-crepth
yea, I'll try making them talk more and moving less. I'll get more animation done with less effort, yea, sometimes they overreact, especially the first dialouges xD
what the hell...
why's it so short?! that was so cool. the design was really interesting along with the movement... but then it ended. you should make it longer and repost it!
Age 39, Male
artist
Maryland
Joined on 4/15/07