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Neon-Crepth

67 Movie Reviews

14 w/ Responses

can you say front page? lol

i love this. your style is so funny. i can't get enough of your animations. i fav'd you as an artist.

never stop making these. they're great. nice music too. i can see you made it yourself 5/5

-crepth

awesome. very smooth

the fighting sequences were very smooth. you should have a greater change of scenery though. i think thats one thing that makes fight scenes interesting to watch. that and the interaction with the scenery.
if there's one thing im not fancy about is the main character's design. he just seems really short and stocky and doesn't fit with his swift movements. idk... maybe you could consider him getting an upgrade or something. just so design and movements match better.
5/5 this should be higher on the weekly best.

-crepth

Falconer02 responds:

Thanks! I made him very basic/blocky so he looks like the exact opposite of perfect....kind of a battered up prototype robot.

really funny and creepy

sure to get a lot of mixed reviews. but it was a good style and kinda funny, really disturbing. i would have liked it not to loop. and i wouldn't have minded the looping if it wasn't for that retarded anti-gravity coffee cup in the end... you need to check up on your physics XD.
4/5 good job.

-crepth

wow that was really impressive.

the music and style of backgrounds really gave a cool feeling. just the angles you chose and everything were great. really made the viewer part of the animation. the design of the whole thing worked out great. but you should work on the animation of the character. he seems like a sheet of paper because of the shapes he makes when he turns. he looks skinnier at a profile view than he would judging by the front view. just little things like that that look a little bit unnatural... even though it is a dream XP.
5/5 great job and thanks for the extras it was really interesting.

-crepth

animatorjones responds:

no you are right, dream excuse asside the monster could use some fine tuning on the flatness front, inside and outside dream animations :D so ill definitely work on that. as for everything else thanks so much! glad you enjoyed the extras too! great review

-Jones

six 'n a half months in vain...

this wouldn't take that long if you knew how to make a flash swift-moving and enjoyably quick. there was a lot of stuff that probably took a long time to animate and just ended up boring the viewer. you have some parts that look natural but overall there are laggy movements and shrinkage with the character. also the character designs limit what you can animate with them. the humongous feet and tiny arms just look kinda stupid. so i think timing and character design are two things you need to work on. visually this just isn't that captivating.
3/5

Slackman responds:

The problem is that when you're working with little dialogue and given all the time to animate, you tend to just go overboard. Anyway, thanks for the advice and I'll be sure to work on it.

DARN! someone got to the idea first!

i was thinking of imitating the same style in an animation i hoped to do this summer. seriously, go by my page and you can see i was starting up some character ideas! XD lol, oh well. it will be an addition to the countless other tributes.
anyways you have something good going here. i like the characters a lot. they moved decently even though there were some movements that didn't look natural. the one where he was trying to get in the barrel of the cannon was the smoothest and most natural in my opinion. so the characters and animation is good but the backgrounds! my god, they were really bad. and for putting 13 weeks of work!! i think you should have taken the time to match it up with the characters. good job on this.
5/5

-crepth

good surroundings and concept but

you need to work on perfecting the basics like running and walking. i noticed a few places looked awkward. you pretty much made up for it with the sound and detail. i know i certainly couldn't have that much detail.
also i think the trackbar should fade out, because it felt that it was covering some part up.
great job. it has a good potential storyline.
5/5

-crepth

SpikeVallentine responds:

lol, the track bar? hover the mouse away from the bottom. as in hover it to the middle. it should disapear.

wow this is some great animation!

almost all of the animation was perfectly smooth and understandable... but i think you have the opposite of what something say Pokemon would do, which is lots of standing and no body movement, meaning you have too much body movement with not a lot of talking. you need less unnecessary body movements, it'll just look more natural.
but seriously this is some of the best animation, particularly dubbing animation, that i've seen on NG. Awesome job. can't wait till the next one.

-crepth

Toonimated responds:

yea, I'll try making them talk more and moving less. I'll get more animation done with less effort, yea, sometimes they overreact, especially the first dialouges xD

sorry man but

no woman in the world looks like that. the proportions are really weird the shapes of the parts like waist and shoulders are all wrong... if you could see the things were awkward, why'd you keep it that way? just Ctrl Z and draw it again, its just flash. Don't preach some complicated measuring formula to get people confused- there should be an eye in the chin and a line around here from ear to ear... if you really wanted to teach people about the construction of the face, you could take pictures of differently constructed faces and show how they work and how they differ from each other. all faces are different and people can get a general outline of proportions of mainly the body through tutorials but once you get into how the stance should be and how things align... thats where you go wrong. everything in the body changes alignment in different stances.
pretty good for a tutorial but make sure you get it right before you go confusing people.
AND DAMN YOU! i kept having to scroll down i couldn't hit the next button. XD

skarl3tte responds:

YEa... People complained on my last tutorial that it didn't explain enough. This was a response to that. As far as not changing it, I was freakin tired and my band had a gig and I'm going on vacation today for a month so that was the only chance I had to submit.
And for the chin eye ear thing, that's what I personally think about when drawing faces. I honestly had no idea if it would be helpful or not. oh well.

I completely agree with you that looking at pictures would be helpful. I originally was going to add pictures, but I'm a stickler for copyright laws, and I couldn't find any stock photos that proved my point.

And about the buttons... JEEZ PEOPLE, HOW BIG ARE YOUR MONITERS?! Like, 600 by 400? wtf? I realized that I am lucky to have my 1280x1024, but SERIOUSLY. You should be able to see the buttons by pressing F11... I think. I don't know. w/e. i'm done.

o thanks for the helpful review! =DD

what the hell...

why's it so short?! that was so cool. the design was really interesting along with the movement... but then it ended. you should make it longer and repost it!

Age 38, Male

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