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Neon-Crepth

Age/Gender: 22, Male
Location: Maryland
Job: make music on ng

hey newground users. this is my second account! i split up from BMC-audio, check it out. and my other friend has a new account too, x-Exodus-X.

Newgrounds Stats

Sign-Up Date:
4/15/07

Level: 9
Aura: Neutral

Rank: Civilian
Blams: 4
Saves: 12
Rank #: 109,925

Whistle Status: Normal

Exp. Points: 750 / 900
Exp. Rank #: 39,410
Voting Pow.: 5.10 votes

BBS Posts: 35 (0.07 per day)
Flash Reviews: 67
Music Reviews: 115
Trophies: 0
Stickers: 0

All Flash Reviews

67 Reviews | 15 w/ Responses

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Score: 7
Learn to Vote Responsibly

"nice but"

date: July 23, 2008

but too slow. "newground flashes are for people with short attention spans" lol, take your own advice. the voices sounded good and everything, had bad mouth movements but was way too slow. speed it up to keep interest. also you had some pretty funny jokes.
4/5 nice job.

-crepth

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Score: 8
Directus_Beta

"cool"

submission: Directus_Beta
date: July 19, 2008

smooth programming. its was occupying for me simply because i have some radio on itunes playing some trance... it would get boring without something else. no sponsor would want this as of now. its too boring an generic. you should consider all the things the others have said they are all great ideas. looks like you have your own geometry wars going here... except its worse o.o so don't go for the classic enemy and shooting thing. i think the different colored and worthed blocks would be cool and the time limit to get to say 100 would also be fun. uhmmmm and another idea would be to have the blocks change to negative value after it blinks a bit. so its a risk to get higher points...
keep it up but elaborate and be as original as possible.

-crepth

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Score: 8
IF Round3:Spoiler Vs Jeff

"awesome"

date: July 18, 2008

pretty cool series. lots of clips that are irrelevant to each other and the fight scenes are a little short and boring- not enough variety. uhmmmm and also don't do the blurring clip in the middle of a fast movement. the one example that was really obvious is when the blue fairy flailed her arms in the air. you blurred the movement waayyy too much for how slow it was. its not that important but its something you could work on. and your dubbing is really smooth i think that's one of the stronger things about this. the audio is also reasonable quality but you need to find more voice actors. a lot of them sound very similar.
4/5 keep up the series!

-crepth

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Score: 7
Little Fighter Alpha Ch.9

"im sure someone else has suggested it but"

date: July 17, 2008

i think you should look into getting one of those virtual camera things... the one that moves around with the characters and zooms in and such. i mean you're pretty limited with just using sprites so i think having another element would make it much more enjoyable to watch than just a still zoomed out shot...
go ask around on the forums. im sure you'll find one. i know im looking around.
4/5

-crepth

July 17, 2008

Author's Response:

I'm currently using some camera works for Ch.10, you should check it out when it's out! Yeah i too noticed the static camera view for my fight scenes and thought of using some camera work, but it's too late by the time I realized that.

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Score: 6
Undead Steel

"lol, gotta love the 10er's"

submission: Undead Steel
date: July 16, 2008

just because something is abstract and experimental doesn't mean its good. abstract art focuses 'more' ... on composition and lighting and the elements that really make up art. if you were trying to be serious for this one consider such things as those. you have interesting color and textures, the music goes perfectly with those. but maybe the voters DO know what they're talking about. its not artistically impressive. just unique. composition is the first thing i would suggest working on for abstract things like this. positive shapes on a bg is just boring. the shapes are the only thing that interested me. the movements were kinda cool but were basically all similar. keep in mind i would give something like calvin carcass #1 a higher score than im giving this because its a different genre, it can cut certain corners and 'ignore' certain things because of its content. with abstract art and animation there are plenty of things that you can't ignore if you want to make something more interesting.
3/5

July 16, 2008

Author's Response:

yeek yeek

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Score: 10
Bob and the Apple

"can you say front page? lol"

submission: Bob and the Apple
date: July 15, 2008

i love this. your style is so funny. i can't get enough of your animations. i fav'd you as an artist.

never stop making these. they're great. nice music too. i can see you made it yourself 5/5

-crepth

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Score: 10
Circuit Skirmish 2

"awesome. very smooth"

submission: Circuit Skirmish 2
date: July 13, 2008

the fighting sequences were very smooth. you should have a greater change of scenery though. i think thats one thing that makes fight scenes interesting to watch. that and the interaction with the scenery.
if there's one thing im not fancy about is the main character's design. he just seems really short and stocky and doesn't fit with his swift movements. idk... maybe you could consider him getting an upgrade or something. just so design and movements match better.
5/5 this should be higher on the weekly best.

-crepth

July 14, 2008

Author's Response:

Thanks! I made him very basic/blocky so he looks like the exact opposite of perfect....kind of a battered up prototype robot.

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Score: 8
~Birth~

"really funny and creepy"

submission: ~Birth~
date: July 10, 2008

sure to get a lot of mixed reviews. but it was a good style and kinda funny, really disturbing. i would have liked it not to loop. and i wouldn't have minded the looping if it wasn't for that retarded anti-gravity coffee cup in the end... you need to check up on your physics XD.
4/5 good job.

-crepth

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Score: 9
Monster's Dream

"wow that was really impressive."

submission: Monster's Dream
date: July 7, 2008

the music and style of backgrounds really gave a cool feeling. just the angles you chose and everything were great. really made the viewer part of the animation. the design of the whole thing worked out great. but you should work on the animation of the character. he seems like a sheet of paper because of the shapes he makes when he turns. he looks skinnier at a profile view than he would judging by the front view. just little things like that that look a little bit unnatural... even though it is a dream XP.
5/5 great job and thanks for the extras it was really interesting.

-crepth

July 7, 2008

Author's Response:

no you are right, dream excuse asside the monster could use some fine tuning on the flatness front, inside and outside dream animations :D so ill definitely work on that. as for everything else thanks so much! glad you enjoyed the extras too! great review

-Jones

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Score: 7
Bitter Bill

"six 'n a half months in vain..."

submission: Bitter Bill
date: July 6, 2008

this wouldn't take that long if you knew how to make a flash swift-moving and enjoyably quick. there was a lot of stuff that probably took a long time to animate and just ended up boring the viewer. you have some parts that look natural but overall there are laggy movements and shrinkage with the character. also the character designs limit what you can animate with them. the humongous feet and tiny arms just look kinda stupid. so i think timing and character design are two things you need to work on. visually this just isn't that captivating.
3/5

July 7, 2008

Author's Response:

The problem is that when you're working with little dialogue and given all the time to animate, you tend to just go overboard. Anyway, thanks for the advice and I'll be sure to work on it.

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